Computing
Computing Vision
At our school, we believe in empowering children to become confident, creative, and responsible digital citizens. Our computing curriculum is designed to equip students with the skills they need to thrive in an increasingly digital world, fostering a love for technology and an understanding of its impact on society.
Curriculum Overview
Our computing curriculum follows the national curriculum guidelines, ensuring a comprehensive and balanced approach to digital education. It is structured around three key strands:
1. Computer Science: Understanding the principles of computer science, including algorithms, programming, and data representation.
2. Information Technology: Using software tools to create, organize, store, manipulate, and retrieve digital content.
3. Digital Literacy: Developing safe and responsible online behavior, and using technology purposefully and respectfully.
Key Stage 1 (KS1)
In KS1, children are introduced to the basics of computing. They learn to:
• Understand what algorithms are and how they are implemented.
• Create and debug simple programs.
• Use logical reasoning to predict the behavior of simple programs.
• Recognize common uses of information technology beyond school.
• Use technology safely and respectfully, keeping personal information private and understanding where to go for help and support.
Key Stage 2 (KS2)
In KS2, students build on their foundational knowledge, tackling more complex concepts and projects. They learn to:
• Design, write, and debug programs that accomplish specific goals.
• Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
• Understand computer networks, including the internet, and the opportunities they offer for communication and collaboration.
• Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
• Understand the importance of e-safety, including the risks of online activities and how to protect themselves.
Curriculum Progression
Document coming soon
Digital Tools and Resources
We are proud to be a Google school, leveraging the latest technology to enhance our computing curriculum. Our resources include:
• 60 Chromebooks and 20 iPads: These devices are integrated into everyday learning, allowing students to access digital tools and resources seamlessly.
• Interactive Whiteboards: Each classroom is equipped with interactive whiteboards to facilitate dynamic and interactive lessons.
• ELMO Document Cameras: These cameras aid in easy modelling and demonstration of digital concepts.
• Google Suite for Education: Students use Google Docs, Sheets, Slides, and Classroom to collaborate on projects and assignments, developing essential digital skills.
Extra-Curricular Opportunities
To further enrich our computing curriculum, we offer various clubs and activities, including:
• Coding Club: An after-school club where students can explore different programming languages and work on exciting projects.
• E-Safety Workshops: Regular workshops for students and parents to stay informed about the latest online safety practices.
Commitment to Online Safety
We prioritize the safety and well-being of our students in the digital world. Our comprehensive e-safety curriculum covers topics such as:
• Responsible internet use and online behavior.
• Protecting personal information and privacy.
• Recognizing and responding to cyberbullying.
• Understanding the implications of digital footprints.
See our
Online Safety information page
Parental Engagement
We believe in the importance of involving parents in their children’s digital education. We offer resources and workshops to help parents understand the computing curriculum and support their children’s learning at home.
We are committed to providing a cutting-edge computing education that prepares our students for the future, fostering both technical skills and ethical understanding.
Computing News
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Friday 22 November 2024 Tune in to Y4 FM! This term in computing, the whole school is following the Creating Media strand of the Teach Computing curriculum. In Year 4, we have been exploring an increasingly popular form of media - podcasts! Having learnt about what a podcast is, we have been using Wave-pad to record our audio before exploring how we can re-record and edit the recording, inspect the soundwaves view to understand where we can trim the audio and explored the impact effects can have on our voices.
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Wednesday 10 July 2024 Animation at East Farleigh Check out this awesome animation from Jack in Year 6.